My role in the project: 3D artist, tech artist and producer
I was a producer and 3D artist on the team. Botlympics is about building a robot using different parts and each part has its own function.  We want to make it so that players have control over the design of the robots but they can also be surprised by how the robot actually moves.
The logo created with Substance Designer:
For the modules for the robot,  we designed them to be the same size so that players can attach them in different directions and positions.
We wanted to have more indication for the sound interaction, so I designed the glowing edges on the modules and also bring a more mech look to the model without making the texture for each part. I imported the fbx file into Substance Designer, then baked the cubature map, and used the edge detect nodes to process the input. Using this method I was able to apply the universal visual style to the modules. And using the edge maps, I created a shader in the shader graph that uses the float of the sound intensity input and lets it control the emission of the edges.
The game is designed for players to compete with each other on the leader board so I used shader graph and created these banners.
We had a lot of fun testing out the function for each module and there are lots of surprising ways to design the robot. There is a lot of freedom in the assembly process so players can use imagination to create so many different robots. Here are some of my designs that are really goofy and funny.
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