Zizhuo Wang
Maya, Zbrush, 3ds Max
Substance Designer, Substance Painter, Houdini
Unity, Unreal Engine
My name is Zizhuo Wang. I am a technical artist graduated from Carnegie Mellon University's Entertainment Technology Center.
Digital Media Technology was my undergraduate degree. I enjoy experimenting with various tools to bring diverse concepts and designs to life! I am skilled in 3D art design, rigging, lookdev, shaders and tools such as Substance Designer and Substance Painter. Anatomy, animation, and sketching were among the things I learned.
Working in teams is my preferred way to work. I get lots of fun from turning our ideas into games and  virtual experiences. It provides me great pleasure to see people's faces light up when they see and experience my works. I also enjoy working with a variety of platforms and media, like virtual reality (VR) and themed entertainment design. I'd worked with game technologies like Unity and Unreal Engine 4/5, as well as platforms including PC, Oculus Quest 2, Valve Index, HoloLens 2, and CAVE.